/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEngine.Assertions; namespace Oculus.Interaction { public class BecomeChildOfTargetOnStart : MonoBehaviour { [SerializeField] private Transform _target; [SerializeField] private bool _keepWorldPosition = true; protected virtual void Start() { this.AssertField(_target, nameof(_target)); transform.SetParent(_target, _keepWorldPosition); } #region Inject public void InjectAllChildToTransform(Transform target) { InjectTarget(target); } public void InjectTarget(Transform target) { _target = target; } public void InjectOptionalKeepWorldPosition(bool keepWorldPosition) { _keepWorldPosition = keepWorldPosition; } #endregion } }