/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction.Surfaces { /// /// Clips a . Each clipper represents the parameters of a cylinder segment. /// public class CylinderClipper : MonoBehaviour, ICylinderClipper { /// /// The rotation on the Y axis, expressed in degrees where 0 degrees aligns with the positive Z axis of the Cylinder. /// [Tooltip("The rotation of the center of the clip area " + "around the y axis, in degrees.")] [SerializeField, Range(-180f, 180f)] private float _rotation = 0f; /// /// The total arc degrees of the clip area, with the center point determined by Rotation. /// [Tooltip("The arc degrees of the clip area, " + "centered at the rotation value.")] [SerializeField, Range(0f, 360f)] private float _arcDegrees = 360f; /// /// The lower edge relative to the Y position of the cylinder. /// [Tooltip("The bottom extent of the clip area, along the y axis.")] [SerializeField] private float _bottom = -1; /// /// The upper edge relative to the Y position of the cylinder. /// [Tooltip("The top extent of the clip area, along the y axis.")] [SerializeField] private float _top = 1; public float ArcDegrees { get => _arcDegrees; set => _arcDegrees = value; } public float Rotation { get => _rotation; set => _rotation = value; } public float Bottom { get => _bottom; set => _bottom = value; } public float Top { get => _top; set => _top = value; } public bool GetCylinderSegment(out CylinderSegment segment) { segment = new CylinderSegment(_rotation, _arcDegrees, _bottom, _top); return isActiveAndEnabled; } } }