/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using UnityEngine; using UnityEngine.Assertions; namespace Oculus.Interaction.Input { /// /// A utility component that delegates all of its /// implementation to the provided source object. /// public class HmdRef : MonoBehaviour, IHmd { [SerializeField, Interface(typeof(IHmd))] private UnityEngine.Object _hmd; private IHmd Hmd; /// /// Implementation of . For detailed /// information, refer to the related documentation provided for that interface. /// public event Action WhenUpdated { add => Hmd.WhenUpdated += value; remove => Hmd.WhenUpdated -= value; } protected virtual void Awake() { Hmd = _hmd as IHmd; } protected virtual void Start() { this.AssertField(Hmd, nameof(Hmd)); } /// /// Implementation of . For detailed /// information, refer to the related documentation provided for that interface. /// public bool TryGetRootPose(out Pose pose) { return Hmd.TryGetRootPose(out pose); } #region Inject /// /// Injects all required dependencies for a dynamically instantiated . /// This method exists to support Interaction SDK's dependency injection pattern and is not /// needed for typical Unity Editor-based usage. /// public void InjectAllHmdRef(IHmd hmd) { InjectHmd(hmd); } /// /// Sets the underlying for a dynamically instantiated . /// This method exists to support Interaction SDK's dependency injection pattern and is not /// needed for typical Unity Editor-based usage. /// public void InjectHmd(IHmd hmd) { _hmd = hmd as UnityEngine.Object; Hmd = hmd; } #endregion } }