/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.Input
{
///
/// A utility component that delegates all of its
/// implementation to the provided source object.
///
public class HmdRef : MonoBehaviour, IHmd
{
[SerializeField, Interface(typeof(IHmd))]
private UnityEngine.Object _hmd;
private IHmd Hmd;
///
/// Implementation of . For detailed
/// information, refer to the related documentation provided for that interface.
///
public event Action WhenUpdated
{
add => Hmd.WhenUpdated += value;
remove => Hmd.WhenUpdated -= value;
}
protected virtual void Awake()
{
Hmd = _hmd as IHmd;
}
protected virtual void Start()
{
this.AssertField(Hmd, nameof(Hmd));
}
///
/// Implementation of . For detailed
/// information, refer to the related documentation provided for that interface.
///
public bool TryGetRootPose(out Pose pose)
{
return Hmd.TryGetRootPose(out pose);
}
#region Inject
///
/// Injects all required dependencies for a dynamically instantiated .
/// This method exists to support Interaction SDK's dependency injection pattern and is not
/// needed for typical Unity Editor-based usage.
///
public void InjectAllHmdRef(IHmd hmd)
{
InjectHmd(hmd);
}
///
/// Sets the underlying for a dynamically instantiated .
/// This method exists to support Interaction SDK's dependency injection pattern and is not
/// needed for typical Unity Editor-based usage.
///
public void InjectHmd(IHmd hmd)
{
_hmd = hmd as UnityEngine.Object;
Hmd = hmd;
}
#endregion
}
}