/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEditor; namespace Oculus.Interaction.Editor { /// /// Adds an (Optional) label in the inspector next to any SerializedField with this attribute. /// [CustomPropertyDrawer(typeof(OptionalAttribute))] public class OptionalDrawer : DecoratorDrawer { private const string _label = "(Optional)"; private const string _labelAuto = "(Generated if missing)"; private const string _labelObsolete = "(⚠ Obsolete)"; private const float _indentWidth = 15f; //from the internal constant EditorGUI.kIndentPerLevel public override void OnGUI(Rect position) { OptionalAttribute optionalAtt = attribute as OptionalAttribute; bool isAuto = (optionalAtt.Flags & OptionalAttribute.Flag.AutoGenerated) != 0; bool isObsolete = (optionalAtt.Flags & OptionalAttribute.Flag.Obsolete) != 0; string label = isAuto ? _labelAuto : _label; label += isObsolete ? _labelObsolete : string.Empty; GUIStyle style = new GUIStyle(EditorStyles.miniLabel); style.normal.textColor = new Color(style.normal.textColor.r, style.normal.textColor.g, style.normal.textColor.b, 0.55f); Vector2 size = style.CalcSize(new GUIContent(label)); position.height = EditorGUIUtility.singleLineHeight; position.x += EditorGUIUtility.labelWidth - size.x - (EditorGUI.indentLevel * _indentWidth); EditorGUI.LabelField(position, label, style); } public override float GetHeight() { return 0f; } } }