/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
///
/// An enum representing the different formats of hands / skeletons which are supported.
///
public enum OVRHandSkeletonVersion
{
[InspectorName(null)]
Uninitialized = -1,
///
/// The hand skeleton that has traditionally been provided by the
/// Core SDK. Differs from the OpenXR hand skeleton standard in both
/// joint set and joint orientation.
///
[InspectorName("OVR Hand Skeleton")]
OVR = 0,
///
/// This skeleton type matches the OpenXR hand skeleton specification.
/// Differs from the skeleton in both
/// joint set and joint orientation.
///
[InspectorName("OpenXR Hand Skeleton")]
OpenXR = 1,
}