/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction.Input { /// /// An interface designating that implementing types represent one-dimensional measurements or "axes." /// Such measurements can be used to encapsulate trigger input states (such as from /// ), in contrast to thumbsticks and other higher-dimensional /// input modalities. /// public interface IAxis1D { /// /// Returns the most recent measured value of the IAxis1D; for example, a type representing a /// might return a value between 0 and 1 depending on the /// degree to which the trigger is being depressed. /// /// The most recent measured value of the IAxis1D float Value(); } }