/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Oculus.Interaction.HandGrab; using UnityEngine; namespace Oculus.Interaction.Samples { public class SlingshotPellet : MonoBehaviour { [SerializeField] private Rigidbody _rigidbody; [SerializeField] private Grabbable grabbable; [SerializeField] private HandGrabInteractable[] _handGrabInteractables; private HandGrabInteractor _lastHandGrabInteractor; public HandGrabInteractor HandGrabber => _lastHandGrabInteractor; private UniqueIdentifier Identifier; private bool _hasPendingForce; private Vector3 _linearVelocity; private void Awake() { Identifier = UniqueIdentifier.Generate(Context.Global.GetInstance(), this); } private void OnEnable() { foreach (var handGrabInteractable in _handGrabInteractables) { handGrabInteractable.WhenSelectingInteractorAdded.Action += HandleSelectingHandGrabInteractorAdded; } } private void OnDisable() { foreach (var handGrabInteractable in _handGrabInteractables) { handGrabInteractable.WhenSelectingInteractorAdded.Action -= HandleSelectingHandGrabInteractorAdded; } } private void HandleSelectingHandGrabInteractorAdded(HandGrabInteractor interactor) { _lastHandGrabInteractor = interactor; } public void Attach() { Pose selfPose = this.transform.GetPose(); grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Hover, selfPose)); grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Select, selfPose)); grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Move, selfPose)); } public void Move(Transform transform) { grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Move, transform.GetPose())); } public void Eject(Vector3 force) { grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Cancel, this.transform.GetPose())); _linearVelocity = force; _hasPendingForce = true; } private void FixedUpdate() { if (_hasPendingForce) { _hasPendingForce = false; _rigidbody.AddForce(_linearVelocity, ForceMode.VelocityChange); _rigidbody.AddTorque(Vector3.zero, ForceMode.VelocityChange); } } } }