/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEditor; namespace Oculus.Interaction.Editor { [CustomEditor(typeof(DeprecatedPrefab))] [CanEditMultipleObjects] public class DeprecatedPrefabEditor : UnityEditor.Editor { private SerializedProperty _replacementProperty; private SerializedProperty _supressWarningProperty; private void Awake() { //force internally the icon to be yellow on creation, but allow users to change it. } void OnEnable() { _replacementProperty = serializedObject.FindProperty("_replacement"); _supressWarningProperty = serializedObject.FindProperty("_supressWarning"); } void SetIconForDeprecatedPrefab(DeprecatedPrefab deprecatedPrefab, string iconName) { if (deprecatedPrefab == null) { return; } GameObject gameObject = deprecatedPrefab.gameObject; Texture2D texture = EditorGUIUtility.GetIconForObject(gameObject); if (texture == null) { GUIContent iconContent = EditorGUIUtility.IconContent(iconName); EditorGUIUtility.SetIconForObject(gameObject, iconContent.image as Texture2D); } } public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.HelpBox(DeprecatedPrefab.label, MessageType.Warning); //users should not be able to change the suggested replacement GUI.enabled = false; EditorGUILayout.PropertyField(_replacementProperty); GUI.enabled = true; EditorGUILayout.PropertyField(_supressWarningProperty); serializedObject.ApplyModifiedProperties(); } } }