/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEditor; using UnityEngine; using Oculus.Interaction.Surfaces; namespace Oculus.Interaction.Editor { [CustomEditor(typeof(CircleSurface), true)] public class CircleSurfaceEditor : UnityEditor.Editor { private SerializedProperty _planeSurfaceProperty; private SerializedProperty _radiusProperty; private void Awake() { _planeSurfaceProperty = serializedObject.FindProperty("_planeSurface"); _radiusProperty = serializedObject.FindProperty("_radius"); } public void OnSceneGUI() { Handles.color = EditorConstants.PRIMARY_COLOR; ISurface planeSurface = _planeSurfaceProperty.objectReferenceValue as PlaneSurface; if (planeSurface == null) { return; } Transform transform = planeSurface.Transform; float radius = _radiusProperty.floatValue; var prevMatrix = Handles.matrix; Handles.matrix = transform.localToWorldMatrix; Handles.DrawWireDisc(Vector3.zero, Vector3.back, radius, EditorConstants.LINE_THICKNESS); Handles.matrix = prevMatrix; } } }