/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.Collections.Generic; using UnityEngine; using UnityEditor; using Oculus.Interaction.Surfaces; using UnityEngine.SceneManagement; using System.Linq; namespace Oculus.Interaction.Editor { [CustomEditor(typeof(BoundsClipper))] public class BoundsClipperEditor : UnityEditor.Editor { private bool _visualize = false; private IEnumerable _drawables; private BoundsClipper Clipper => target as BoundsClipper; public override void OnInspectorGUI() { if (GUILayout.Button(_visualize ? "Hide Surface Visuals" : "Show Surface Visuals")) { _visualize = !_visualize; _drawables = null; SceneView.RepaintAll(); } EditorGUILayout.Space(); base.OnInspectorGUI(); } private void UpdateDrawables() { _drawables = SceneManager.GetActiveScene() .GetRootGameObjects() .Union(new[] { Clipper.transform.root.gameObject }) .SelectMany(root => root .GetComponentsInChildren>(false)) .Where((s) => s.GetClippers().Contains(Clipper)) .Select(s => CreateEditor(s as Object) as IRemoteDrawable); } private void OnSceneGUI() { if (!Clipper.GetLocalBounds(Clipper.transform, out Bounds localBounds)) { return; } var prevColor = Handles.color; var prevMatrix = Handles.matrix; Handles.color = _visualize ? Color.white : Color.white; Handles.matrix = Clipper.transform.localToWorldMatrix; Handles.DrawWireCube(localBounds.center, localBounds.size); Handles.color = prevColor; Handles.matrix = prevMatrix; if (_visualize) { if (_drawables == null) { UpdateDrawables(); } foreach (var drawer in _drawables) { drawer.DrawRemote(); } } } } }