/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Oculus.Interaction.Input; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; namespace Oculus.Interaction.Hands.Editor { [CustomEditor(typeof(FromHandPrefabDataSource))] public class FromHandPrefabDataSourceEditor : UnityEditor.Editor { private SerializedProperty _jointsProperty; protected virtual void OnEnable() { #if ISDK_OPENXR_HAND _jointsProperty = serializedObject.FindProperty("_jointTransformsOpenXR"); #else _jointsProperty = serializedObject.FindProperty("_jointTransforms"); #endif } public override void OnInspectorGUI() { DrawPropertiesExcluding(serializedObject); serializedObject.ApplyModifiedProperties(); FromHandPrefabDataSource source = (FromHandPrefabDataSource)target; HandJointsAutoPopulatorHelper.InitializeCollection(_jointsProperty); if (GUILayout.Button("Auto Map Joints")) { AutoMapJoints(source); EditorUtility.SetDirty(source); EditorSceneManager.MarkSceneDirty(source.gameObject.scene); } HandJointsAutoPopulatorHelper.DisplayJoints(_jointsProperty); serializedObject.ApplyModifiedProperties(); } private void AutoMapJoints(FromHandPrefabDataSource source) { Transform rootTransform = source.transform; HandJointsAutoPopulatorHelper.AutoMapJoints(_jointsProperty, rootTransform); } } }