/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEngine.UI; namespace Meta.WitAi.Composer.Samples { public class SimpleActivationButton : MonoBehaviour { // Voice service [SerializeField] private VoiceService _voiceService; [SerializeField] private bool _abortWithDeactivation = false; // Activation button label [SerializeField] private Button _button; [SerializeField] private Text _label; [SerializeField] private string _activateText = "Activate"; [SerializeField] private string _deactivateText = "Deactivate"; // Whether currently activated private bool _isActivated = false; // Grab label private void Awake() { if (_button == null) { _button = gameObject.GetComponent