/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEngine.UI; namespace Meta.WitAi.Composer.Samples { public class ContextMapDemo : MonoBehaviour { private Text _contextMapText; public ComposerService composer; public string contextData; void Awake() { _contextMapText = GetComponent(); UpdateContextMapGui(); } public void HandleResponse(ComposerSessionData sessionData) { // Check context map if (sessionData.contextMap == null || sessionData.contextMap.Data == null) { VLog.E("No Context Map"); return; } UpdateContextMapGui(); sessionData.contextMap.SetData( "other_color", $"black"); } private void UpdateContextMapGui() { _contextMapText.text = "Context map = " + composer.CurrentContextMap.GetJson(); } public void SetContextMap() { composer.CurrentContextMap.SetData("updated_info", string.IsNullOrEmpty(contextData) ? "a button has been pushed" : contextData); UpdateContextMapGui(); } public void ClearContextMap() { composer.CurrentContextMap.ClearAllNonReservedData(); UpdateContextMapGui(); } public void SendContextMap() { composer.SendContextMapEvent(); } public void OnContextMapChange() { Debug.Log("Context map has changed to:" + composer.CurrentContextMap.GetJson()); } } }