// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform.Models { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; /// An AssetFileDeleteResult contains the result of a deleted asset file. You /// can delete an asset file by using AssetFile.DeleteById() or /// AssetFile.DeleteByName(). The delete result contains the /// AssetFileDeleteResult#AssetId, the file path, and the success status of the /// deleted asset. public class AssetFileDeleteResult { /// \deprecated You can use AssetFileDeleteResult#AssetId to retrieve the ID of the asset file. public readonly UInt64 AssetFileId; /// This represents the ID of the asset file. When you want to use /// AssetFileDeleteResult#AssetFileId, you need to use /// AssetFileDeleteResult#AssetId instead. It can be retrieved using /// AssetDetails#AssetId. public readonly UInt64 AssetId; /// File path of the asset file. public readonly string Filepath; /// You can use this to determine whether deleting an asset file was successful /// or not. public readonly bool Success; public AssetFileDeleteResult(IntPtr o) { AssetFileId = CAPI.ovr_AssetFileDeleteResult_GetAssetFileId(o); AssetId = CAPI.ovr_AssetFileDeleteResult_GetAssetId(o); Filepath = CAPI.ovr_AssetFileDeleteResult_GetFilepath(o); Success = CAPI.ovr_AssetFileDeleteResult_GetSuccess(o); } } }