/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
///
/// This component, to be placed at the root of a prefab, indicates that said
/// prefab has been deprecated and should be replaced or unpacked before upgrading.
///
public class DeprecatedPrefab : MonoBehaviour
{
public static readonly string label = "This prefab has been deprecated. " +
"Consider using using the replacement provided or unpack " +
"the prefab before upgrading to a new version " +
"in order to avoid losing information.";
[SerializeField, HideInInspector]
private UnityEngine.Object _replacement;
[SerializeField, HideInInspector]
private bool _supressWarning;
protected virtual void Start()
{
if (_supressWarning)
{
return;
}
string higlightColor = AssertUtils.HiglightColor;
string gameObjectName = this.gameObject.name;
Debug.LogWarning($"At GameObject {gameObjectName}. " +
label, this);
}
}
}