/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction { public static class BoundsExtensions { public static bool Clip(this Bounds bounds, in Bounds clipper, out Bounds result) { result = new Bounds(); Vector3 min = Vector3.Max(bounds.min, clipper.min); Vector3 max = Vector3.Min(bounds.max, clipper.max); if (min.x > max.x || min.y > max.y || min.z > max.z) { return false; } result.SetMinMax(min, max); return true; } } }