/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
namespace Oculus.Interaction.Throw
{
///
/// Defines the core functionality for calculating throw velocities in the Interaction SDK.
/// This interface provides the essential method for computing release velocities of thrown objects.
///
///
/// Note: This interface is marked as obsolete. Use instead.
///
[Obsolete("Use " + nameof(Grabbable) + " instead")]
public interface IThrowVelocityCalculator
{
///
/// Calculates the release velocity for a thrown object based on its transform and recent motion history.
///
/// The transform of the object being thrown.
/// Velocity information containing linear velocity, angular velocity, and origin point of the throw.
ReleaseVelocityInformation CalculateThrowVelocity(Transform objectThrown);
}
}