/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using UnityEngine; namespace Oculus.Interaction.Throw { /// /// Defines the core functionality for calculating throw velocities in the Interaction SDK. /// This interface provides the essential method for computing release velocities of thrown objects. /// /// /// Note: This interface is marked as obsolete. Use instead. /// [Obsolete("Use " + nameof(Grabbable) + " instead")] public interface IThrowVelocityCalculator { /// /// Calculates the release velocity for a thrown object based on its transform and recent motion history. /// /// The transform of the object being thrown. /// Velocity information containing linear velocity, angular velocity, and origin point of the throw. ReleaseVelocityInformation CalculateThrowVelocity(Transform objectThrown); } }