/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
///
/// Helps determine the position, orientation, and size of curved components such as the CanvasCylinder, CylinderSurface, and ClippedCylinderSurface. In a curved UI with multiple canvases, a single cylinder can be used to drive all panels, removing the need to manually align each panel in a cylinder orientation.
///
public class Cylinder : MonoBehaviour
{
///
/// The radius of the cylinder.
///
[Tooltip("The radius of the cylinder.")]
[SerializeField]
private float _radius = 1f;
public float Radius
{
get => _radius;
set => _radius = value;
}
}
}