/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction { /// /// Helps determine the position, orientation, and size of curved components such as the CanvasCylinder, CylinderSurface, and ClippedCylinderSurface. In a curved UI with multiple canvases, a single cylinder can be used to drive all panels, removing the need to manually align each panel in a cylinder orientation. /// public class Cylinder : MonoBehaviour { /// /// The radius of the cylinder. /// [Tooltip("The radius of the cylinder.")] [SerializeField] private float _radius = 1f; public float Radius { get => _radius; set => _radius = value; } } }