/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction { /// /// Moves the selected interactable 1 to 1 with the interactor. For example, if your interactor moves up and to the right, the selected interactable will also move up and to the right. /// public class MoveFromTargetProvider : MonoBehaviour, IMovementProvider { public IMovement CreateMovement() { return new MoveFromTarget(); } } public class MoveFromTarget : IMovement { public Pose Pose { get; private set; } = Pose.identity; public bool Stopped => true; public void StopMovement() { } public void MoveTo(Pose target) { Pose = target; } public void UpdateTarget(Pose target) { Pose = target; } public void StopAndSetPose(Pose source) { Pose = source; } public void Tick() { } } }