/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Oculus.Interaction
{ ///
/// Creates instances of IMovement through the method. This interface acts as a factory, and allows for the dynamic creation of custom movement behaviors for Interactables when selected by an Interactor.
///
public interface IMovementProvider
{
///
/// Creates and returns an instance of IMovement. The instance is used to generate movement when an Interactable is Selected
///
///
/// For an example implementation, see
/// For example usage, see
///
/// An instance of IMovement configured for the selected Interactable.
IMovement CreateMovement();
}
}