/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Input;
using System;
using UnityEngine;
namespace Oculus.Interaction
{
///
/// Interface for determining when a Hand should be rendered and contains all the data needed to render a such as the the Hand itself. This interface adds to the interface
/// by adding additional attributes such as Hand visibility, and whether it should be rendered.
/// Provides an event to notify subscribers when the HandVisual is updated.
///
public interface IHandVisual
{
///
/// Hand Instance that provides a world transform and finger joint data for this visual.
///
IHand Hand { get; }
///
/// Determines if the hand should render in the scene, i.e the Hand is currently tracked inside the
/// player's view and is not being obstructed by an object.
///
bool IsVisible { get; }
///
/// Used to determine if the hand should be rendered even if it is visible in the current scene.
///
bool ForceOffVisibility { get; set; }
///
/// Get the current of the HandJoint given in the current .
/// Used to grant quicker access to data.
///
/// The hand joint to get the pose of
/// The space/transformation that the hand is in
/// The Pose of the HandJoint in the given Space
Pose GetJointPose(HandJointId jointId, Space space);
///
/// An event used to notify subscribers when to update the hand visuals
///
/// The delegate function for the event
event Action WhenHandVisualUpdated;
}
}