/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction.Surfaces { /// /// This interface suggests that an implementing type is intended to serve as a TClipper type in an /// . Specifically, this clipper type limits allowable results to a certain segment /// of a cylinder. /// public interface ICylinderClipper { /// /// Attempts to retrieve the cylinder segment corresponding to the allowed region of the clipped surface. /// /// The cylinder segment to which the underlying should be clipped /// True if clipping should be performed, false otherwise public bool GetCylinderSegment(out CylinderSegment segment); } /// /// This interface suggests than an implementing type is intended to serve as a TClipper type in an /// . Specifically, this clipper type limits allowable results to those that lie within /// a certain spatial bounding box. /// public interface IBoundsClipper { /// /// Attempts to retrieve the bounding box corresponding to the allowed region of the clipped surface /// /// The transform defining the space in which the returned bounds should be expressed /// The bounding box, expressed in the local space defined by /// True if clipping should be performed, false otherwise public bool GetLocalBounds(Transform localTo, out Bounds bounds); } }