/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Surfaces
{
///
/// This interface suggests that an implementing type is intended to serve as a TClipper type in an
/// . Specifically, this clipper type limits allowable results to a certain segment
/// of a cylinder.
///
public interface ICylinderClipper
{
///
/// Attempts to retrieve the cylinder segment corresponding to the allowed region of the clipped surface.
///
/// The cylinder segment to which the underlying should be clipped
/// True if clipping should be performed, false otherwise
public bool GetCylinderSegment(out CylinderSegment segment);
}
///
/// This interface suggests than an implementing type is intended to serve as a TClipper type in an
/// . Specifically, this clipper type limits allowable results to those that lie within
/// a certain spatial bounding box.
///
public interface IBoundsClipper
{
///
/// Attempts to retrieve the bounding box corresponding to the allowed region of the clipped surface
///
/// The transform defining the space in which the returned bounds should be expressed
/// The bounding box, expressed in the local space defined by
/// True if clipping should be performed, false otherwise
public bool GetLocalBounds(Transform localTo, out Bounds bounds);
}
}