/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using UnityEngine; namespace Oculus.Interaction { /// /// This Virtual Pointable can broadcasts grab events that can be toggled /// from within the Unity inspector using the Grab Flag /// public class VirtualPointable : MonoBehaviour, IPointable { [SerializeField] private bool _grabFlag; public event Action WhenPointerEventRaised = delegate { }; private UniqueIdentifier _id; private bool _currentlyGrabbing; protected virtual void Awake() { _id = UniqueIdentifier.Generate(Context.Global.GetInstance(), this); } protected virtual void Update() { if (_currentlyGrabbing != _grabFlag) { _currentlyGrabbing = _grabFlag; if (_currentlyGrabbing) { WhenPointerEventRaised(new PointerEvent(_id.ID, PointerEventType.Hover, transform.GetPose())); WhenPointerEventRaised(new PointerEvent(_id.ID, PointerEventType.Select, transform.GetPose())); } else { WhenPointerEventRaised(new PointerEvent(_id.ID, PointerEventType.Unselect, transform.GetPose())); WhenPointerEventRaised(new PointerEvent(_id.ID, PointerEventType.Unhover, transform.GetPose())); } return; } if (_currentlyGrabbing) { WhenPointerEventRaised(new PointerEvent(_id.ID, PointerEventType.Move, transform.GetPose())); } } public void SetGrabFlag(bool grabFlag) { _grabFlag = grabFlag; } protected virtual void OnDestroy() { UniqueIdentifier.Release(_id); } } }