/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.Events;
namespace Oculus.Interaction.Samples
{
public class RespawnOnDrop : MonoBehaviour
{
///
/// Respawn will happen when the transform moves below this World Y position.
///
[SerializeField]
[Tooltip("Respawn will happen when the transform moves below this World Y position.")]
private float _yThresholdForRespawn;
///
/// UnityEvent triggered when a respawn occurs.
///
[SerializeField]
[Tooltip("UnityEvent triggered when a respawn occurs.")]
private UnityEvent _whenRespawned = new UnityEvent();
///
/// If the transform has an associated rigidbody, make it kinematic during this
/// number of frames after a respawn, in order to avoid ghost collisions.
///
[SerializeField]
[Tooltip("If the transform has an associated rigidbody, make it kinematic during this number of frames after a respawn, in order to avoid ghost collisions.")]
private int _sleepFrames = 0;
public UnityEvent WhenRespawned => _whenRespawned;
// cached starting transform
private Vector3 _initialPosition;
private Quaternion _initialRotation;
private Vector3 _initialScale;
#pragma warning disable CS0618 // Type or member is obsolete
private TwoGrabFreeTransformer[] _freeTransformers;
#pragma warning restore CS0618 // Type or member is obsolete
private Rigidbody _rigidBody;
private int _sleepCountDown;
protected virtual void OnEnable()
{
_initialPosition = transform.position;
_initialRotation = transform.rotation;
_initialScale = transform.localScale;
#pragma warning disable CS0618 // Type or member is obsolete
_freeTransformers = GetComponents();
#pragma warning restore CS0618 // Type or member is obsolete
_rigidBody = GetComponent();
}
protected virtual void Update()
{
if (transform.position.y < _yThresholdForRespawn)
{
Respawn();
}
}
protected virtual void FixedUpdate()
{
if (_sleepCountDown > 0)
{
if (--_sleepCountDown == 0)
{
_rigidBody.isKinematic = false;
}
}
}
public void Respawn()
{
transform.position = _initialPosition;
transform.rotation = _initialRotation;
transform.localScale = _initialScale;
if (_rigidBody)
{
#pragma warning disable CS0618 // Type or member is obsolete
_rigidBody.velocity = Vector3.zero;
#pragma warning restore CS0618 // Type or member is obsolete
_rigidBody.angularVelocity = Vector3.zero;
if (!_rigidBody.isKinematic && _sleepFrames > 0)
{
_sleepCountDown = _sleepFrames;
_rigidBody.isKinematic = true;
}
}
foreach (var freeTransformer in _freeTransformers)
{
freeTransformer.MarkAsBaseScale();
}
_whenRespawned.Invoke();
}
}
}