/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction.Editor { public class EditorConstants { public static readonly Color PRIMARY_COLOR = new Color(0f, 1f, 1f, 0.5f); public static readonly Color PRIMARY_COLOR_DISABLED = new Color(0f, 1f, 1f, 0.1f); public static readonly Color SECONDARY_COLOR = new Color(0.5f, 0.3f, 1f, 0.5f); public static readonly Color SECONDARY_COLOR_DISABLED = new Color(0.5f, 0.3f, 1f, 0.1f); public static readonly Color ERROR_COLOR = new Color(0.9f, 0.1f, 0.1f, 0.5f); public static readonly Color ERROR_COLOR_DISABLED = new Color(0.9f, 0.1f, 0.1f, 0.1f); public static readonly float LINE_THICKNESS = 2f; public static readonly float ROW_HEIGHT = 20f; } }