/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Oculus.Interaction.Editor; using UnityEditor; using UnityEngine; namespace Oculus.Interaction.OVR.Editor { public static class OVROpenXRUpgradeHandler { [InitializeOnLoadMethod] static public void Init() { OpenXRUpgrade.OnUpdate += EnableOpenXRSkeleton; } private static void EnableOpenXRSkeleton() { Debug.Log("OpenXR Upgrade: OVR: Updating Runtime Settings 'HandSkeletonVersion' = 'OpenXR'"); var runtimeSettings = OVRRuntimeSettings.GetRuntimeSettings(); runtimeSettings.HandSkeletonVersion = OVRHandSkeletonVersion.OpenXR; OVRRuntimeSettings.CommitRuntimeSettings(runtimeSettings); } } }