// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; public class RichPresenceOptions { /// Creates a new instance of ::RichPresenceOptions which is used to customize the option flow. It returns a handle to the newly created options object, which can be used to set various properties for the options. public RichPresenceOptions() { Handle = CAPI.ovr_RichPresenceOptions_Create(); } /// This operator allows you to pass an instance of the ::RichPresenceOptions class to native C code as an IntPtr. The operator returns the handle of the options object, or IntPtr.Zero if the object is null. public static explicit operator IntPtr(RichPresenceOptions options) { return options != null ? options.Handle : IntPtr.Zero; } /// Destroys an existing instance of the ::RichPresenceOptions and frees up memory when you're done using it. ~RichPresenceOptions() { CAPI.ovr_RichPresenceOptions_Destroy(Handle); } IntPtr Handle; } }