// Copyright (c) Meta Platforms, Inc. and affiliates. using UnityEditor; namespace Oculus.Movement.Utils { /// /// Helper menus for face face tracking. /// internal static class HelperMenusFace { private const string _MOVEMENT_SAMPLES_FT_MENU = "Face Tracking/"; private const string _A2E_FACE_MENU = "Add A2E Face"; private const string _A2E_ARKIT_FACE_MENU = "Add A2E ARKit Face"; [MenuItem(AddComponentsHelper._MOVEMENT_SAMPLES_MENU + _MOVEMENT_SAMPLES_FT_MENU + _A2E_FACE_MENU)] private static void SetupCharacterForA2EFace() { AddComponentsHelper.SetUpCharacterForA2EFace(Selection.activeGameObject, false); } [MenuItem(AddComponentsHelper._MOVEMENT_SAMPLES_MENU + _MOVEMENT_SAMPLES_FT_MENU + _A2E_ARKIT_FACE_MENU)] private static void SetupCharacterForA2EARKitFace() { AddComponentsHelper.SetUpCharacterForA2EARKitFace(Selection.activeGameObject, false); } } }