/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace Oculus.Interaction
{
///
/// A general interface for replacing the global time provider used
/// in an object. Grouping classes that use this pattern under this
/// interface allows changing multiple objects easily.
/// See for an example implementation.
///
public interface ITimeConsumer
{
///
/// Sets a custom function that provides the current time in seconds.
///
/// A delegate that returns the current time in seconds.
void SetTimeProvider(Func timeProvider);
}
///
/// A general interface for replacing the delta time provider used
/// in an object. Grouping classes that use this pattern under this
/// interface allows changing multiple objects easily.
/// See for an example implementation.
///
public interface IDeltaTimeConsumer
{
///
/// Sets a custom function that returns the last delta time in seconds.
///
/// A delegate that returns the time elapsed since the last frame.
void SetDeltaTimeProvider(Func deltaTimeProvider);
}
}