/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace Oculus.Interaction { /// /// A general interface for replacing the global time provider used /// in an object. Grouping classes that use this pattern under this /// interface allows changing multiple objects easily. /// See for an example implementation. /// public interface ITimeConsumer { /// /// Sets a custom function that provides the current time in seconds. /// /// A delegate that returns the current time in seconds. void SetTimeProvider(Func timeProvider); } /// /// A general interface for replacing the delta time provider used /// in an object. Grouping classes that use this pattern under this /// interface allows changing multiple objects easily. /// See for an example implementation. /// public interface IDeltaTimeConsumer { /// /// Sets a custom function that returns the last delta time in seconds. /// /// A delegate that returns the time elapsed since the last frame. void SetDeltaTimeProvider(Func deltaTimeProvider); } }