/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Input
{
///
/// An interface designating that implementing types represent Boolean input measurements. Such measurements can be
/// used to encapsulate button input states (such as from ), in contrast
/// to triggers, thumbsticks and other higher-dimensional input modalities.
///
public interface IButton
{
///
/// Returns the most recent measured value of the IButton; for example, a type representing a
/// might return true if the underlying thumbstick
/// is being pressed and false otherwise.
///
/// The most recent measured value of the IButton
bool Value();
}
}