/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEngine.Assertions; public class CanvasGroupAlphaToggle : MonoBehaviour { public CanvasGroup canvasGroup; public float animationSpeed; private bool visible; public void ToggleVisible() { visible = !visible; } void Start() { Assert.IsNotNull(canvasGroup); } void Update() { canvasGroup.alpha = Mathf.Lerp(canvasGroup.alpha, visible ? 1.0f : 0.0f, animationSpeed * Time.deltaTime); } }