/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEngine.Events; using TMPro; namespace Oculus.Interaction.Body.Samples { public class PoseCaptureCountdown : MonoBehaviour { [SerializeField] private UnityEvent _timerStart = new UnityEvent(); [SerializeField] private UnityEvent _timerSecondTick = new UnityEvent(); [SerializeField] private UnityEvent _timeUp = new UnityEvent(); [SerializeField] private TextMeshProUGUI _countdownText; [SerializeField] private string _poseText = "Capture Pose"; [SerializeField] private float duration = 10f; [SerializeField, Optional] private Renderer _renderer; [SerializeField, Optional] private Color _resetColor; private float _timer = 0f; public void Restart() { _timer = duration; _timerStart.Invoke(); if (_renderer != null) { _renderer.material.color = _resetColor; } } private void Update() { bool wasCounting = _timer > 0f; if (wasCounting) { int prevSecond = (int)_timer; _timer -= Time.unscaledDeltaTime; if ((int)_timer < prevSecond) { _timerSecondTick.Invoke(); } } bool isCounting = _timer > 0f; if (wasCounting && !isCounting) { _timer = 0f; _timeUp.Invoke(); _countdownText.text = _poseText; } else if (isCounting) { _countdownText.text = _timer.ToString("#0.0"); } } } }