%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 81d5758cfb47823489080981979f33be, type: 3} m_Name: TouchHandGrab m_EditorClassIdentifier: id: 4e14e0ba-51f2-4a5c-a822-e304bf36d48c version: 1 blockName: Touch Hand Grab description: "Touch Hand Grab lets you use hands or controller driven hands to grab objects based on their collider configuration and dynamically conform fingers to their surface. This feature isn\u2019t available for controllers.\n\n" tags: array: - name: Interaction - name: Experimental - name: ISDK thumbnail: {fileID: 2800000, guid: 5f50e59fa71296048b89fefb7bc37448, type: 3} order: 0 prefab: {fileID: 0} selectedGuidedSetupIndex: 0 externalBlockDependencies: [] dependencies: - 81f55626-5fad-45e9-a1df-184f330da7ba guidedSetupName: packageDependencies: [] isSingleton: 0 usageInstructions: featureDocumentationName: Touch Hand Grab Interactions featureDocumentationUrl: https://developers.meta.com/horizon/documentation/unity/unity-isdk-touch-hand-grab-interaction