/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Oculus.Interaction.Input; using System.Collections.Generic; using Meta.XR.BuildingBlocks.Editor; using UnityEngine; using System.Linq; namespace Oculus.Interaction.Editor.BuildingBlocks { internal static class BlocksUtils { public static void UpdateForAutoWiring(GameObject gameObject) { UnityObjectAddedBroadcaster.HandleObjectWasAdded(gameObject); } public static IEnumerable GetHands() { var handsBlock = Meta.XR.BuildingBlocks.Editor.Utils.GetBlock(BlockDataIds.InteractionHandTracking); var handActiveStates = handsBlock.GetComponentsInChildren(); foreach (var handActiveState in handActiveStates) { yield return handActiveState.GetComponent(); } } public static IEnumerable GetControllers() { var interactionBlock = Meta.XR.BuildingBlocks.Editor.Utils.GetBlock(BlockDataIds.InteractionControllerTracking); return interactionBlock.GetComponentsInChildren().ToList(); } } }