/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; public class FirstPersonControl : MonoBehaviour { public float movementSpeed = 5.0f; public float mouseSensitivity = 5.0f; public float headHeight = 1.5f; void Update() { transform.Translate(Input.GetAxis("Horizontal") * movementSpeed * Time.deltaTime, 0.0f, Input.GetAxis("Vertical") * movementSpeed * Time.deltaTime); Vector3 pos = transform.position; pos.y = headHeight; transform.position = pos; if (Input.GetMouseButton(0)) { transform.Rotate(Vector3.up, Input.GetAxis("Mouse X") * mouseSensitivity, Space.World); transform.Rotate(Vector3.right, -Input.GetAxis("Mouse Y") * mouseSensitivity, Space.Self); } } }