%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a0e3df96a2504a0085121315689deb30, type: 3} m_Name: Shapes with Conduit - Sample m_EditorClassIdentifier: title: Shapes with Conduit Sample description: 'This demo showcases the capabilities of the Voice SDK in recognizing voice commands and translating them into actions within a 2D scene using Conduit to trigger methods directly with [MatchIntent] annotations. It is best used in play mode in the editor so you can see how voice commands are processed in real time. In this demo, users can activate and say the name of a shape and the color you would like it to change to. For example, "Make the Cube Red"' tileImage: {fileID: 2800000, guid: 50d3d6b80001a124e80bddda429f963c, type: 3} screenshot: {fileID: 0} sceneReference: {fileID: 102900000, guid: 5aa24c94acb775043bd5c44d48c21d68, type: 3} packageSampleName: Shapes with Conduit sampleSetId: Voice SDK Samples priority: 1