// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform { using Description = System.ComponentModel.DescriptionAttribute; /// Possible keys of the errors which could occurred when using the /// [multiplayer features](https://developer.oculus.com/documentation/unity/ps- /// multiplayer-overview/). e.g., you may need to use `destination_unavailable` /// for destinations feature and use `inviter_not_joinable` for invite feature /// and so on. public enum MultiplayerErrorErrorKey : int { [Description("UNKNOWN")] Unknown, /// This error key will be used to tell the user that the travel destination is /// not available any more. [Description("DESTINATION_UNAVAILABLE")] DestinationUnavailable, /// This error will tell the user that the downloadable content will be needed. [Description("DLC_REQUIRED")] DlcRequired, /// This error key will be used in a broad range of general errors which are /// not be covered by the members of the enum. [Description("GENERAL")] General, /// This error key may be used to explain to the user the reason why she/he /// failed in joining a group. [Description("GROUP_FULL")] GroupFull, /// This error key will be used in explaining why an inviter cannot invite a /// recepient successfully. The group presence can be set to joinable by using /// GroupPresence.SetIsJoinable(). [Description("INVITER_NOT_JOINABLE")] InviterNotJoinable, /// Certain features will not be available to the user in the app because the /// user's level does not reach to certain level. [Description("LEVEL_NOT_HIGH_ENOUGH")] LevelNotHighEnough, /// This error key may be used to explain to the user the failure was occurred /// becasue some level has not been reached. [Description("LEVEL_NOT_UNLOCKED")] LevelNotUnlocked, /// When the predefined network timeout has reached, the ongoing activity would /// be stopped. The dialog will use this error key to give the user the /// information. [Description("NETWORK_TIMEOUT")] NetworkTimeout, [Description("NO_LONGER_AVAILABLE")] NoLongerAvailable, [Description("UPDATE_REQUIRED")] UpdateRequired, [Description("TUTORIAL_REQUIRED")] TutorialRequired, } }