/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Oculus.Interaction { /// /// This extension allows easily registering an unregistering callback at the EndOfFrame /// which happens after rendering but before the next fixed Update. /// Call RegisterEndOfFrameCallback to start receiving updates and /// UnregisterEndOfFrameCallback to stop. /// internal static class MonoBehaviourEndOfFrameExtensions { private static YieldInstruction _endOfFrame = new WaitForEndOfFrame(); private static Dictionary _routines = new Dictionary(); internal static void RegisterEndOfFrameCallback(this MonoBehaviour monoBehaviour, Action callback) { if (_routines.ContainsKey(monoBehaviour)) { throw new ArgumentException("This MonoBehaviour is already registered for the EndOfFrameCallback"); } Coroutine routine = monoBehaviour.StartCoroutine(EndOfFrameCoroutine(callback)); _routines.Add(monoBehaviour, routine); } internal static void UnregisterEndOfFrameCallback(this MonoBehaviour monoBehaviour) { if (!_routines.ContainsKey(monoBehaviour)) { throw new ArgumentException("This MonoBehaviour is not registered for the EndOfFrameCallback"); } monoBehaviour.StopCoroutine(_routines[monoBehaviour]); _routines.Remove(monoBehaviour); } private static IEnumerator EndOfFrameCoroutine(Action callback) { while (true) { yield return _endOfFrame; callback.Invoke(); } } } }