/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using Oculus.Interaction.UnityCanvas; using UnityEngine.Serialization; namespace Oculus.Interaction { /// /// Remaps Pointable events on the surface of a to Pointable events /// on the underlying . This should be used to forward Pointable events /// to a when using Curved Canvases. /// public class PointableCanvasMesh : PointableElement { /// /// This CanvasMesh determines the Pose of PointerEvents. /// [Tooltip("This CanvasMesh determines the Pose of PointerEvents.")] [SerializeField] [FormerlySerializedAs("_canvasRenderTextureMesh")] private CanvasMesh _canvasMesh; protected override void Start() { base.Start(); this.AssertField(_canvasMesh, nameof(_canvasMesh)); } /// /// Implementation of ; /// for details, please refer to the related documentation provided for that interface. /// public override void ProcessPointerEvent(PointerEvent evt) { Vector3 transformPosition = _canvasMesh.ImposterToCanvasTransformPoint(evt.Pose.position); Pose transformedPose = new Pose(transformPosition, evt.Pose.rotation); base.ProcessPointerEvent(new PointerEvent(evt.Identifier, evt.Type, transformedPose, evt.Data)); } #region Inject /// /// Injects all required dependencies for a dynamically instantiated /// . /// This method exists to support Interaction SDK's dependency injection pattern and is not /// needed for typical Unity Editor-based usage. /// public void InjectAllCanvasMeshPointable(CanvasMesh canvasMesh) { InjectCanvasMesh(canvasMesh); } /// /// Sets the underlying for a dynamically instantiated /// . /// This method exists to support Interaction SDK's dependency injection pattern and is not /// needed for typical Unity Editor-based usage. /// public void InjectCanvasMesh(CanvasMesh canvasMesh) { _canvasMesh = canvasMesh; } #endregion } }