/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Oculus.Interaction.Input; using UnityEngine; using UnityEngine.Assertions; namespace Oculus.Interaction.Throw { /// /// Provides pose information for a controller. /// public class ControllerPoseInputDevice : MonoBehaviour, IPoseInputDevice { [SerializeField, Interface(typeof(IController))] private UnityEngine.Object _controller; public IController Controller { get; private set; } public bool IsInputValid => Controller.IsConnected && Controller.IsPoseValid; public bool IsHighConfidence => IsInputValid; public bool GetRootPose(out Pose pose) { pose = Pose.identity; if (!IsInputValid) { return false; } if (!Controller.TryGetPose(out pose)) { return false; } return true; } protected virtual void Awake() { Controller = _controller as IController; } protected virtual void Start() { this.AssertField(Controller, nameof(Controller)); } public (Vector3, Vector3) GetExternalVelocities() { return (Vector3.zero, Vector3.zero); } #region Inject public void InjectAllControllerPoseInputDevice( IController controller) { InjectController(controller); } public void InjectController(IController controller) { _controller = controller as UnityEngine.Object; Controller = controller; } #endregion } }