/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction.Surfaces { /// /// Defines a portion of a cylinder surface /// [System.Serializable] public struct CylinderSegment { [SerializeField, Range(-180f, 180f)] private float _rotation; [SerializeField, Range(0f, 360f)] private float _arcDegrees; [SerializeField] private float _bottom; [SerializeField] private float _top; public float ArcDegrees => _arcDegrees; public float Rotation => _rotation; public float Bottom => _bottom; public float Top => _top; public bool IsInfiniteHeight => Bottom > Top; public bool IsInfiniteArc => ArcDegrees >= 360; public CylinderSegment(float rotation, float arcDegrees, float bottom, float top) { _rotation = rotation; _arcDegrees = arcDegrees; _bottom = bottom; _top = top; } public static CylinderSegment Default() { return new CylinderSegment() { _rotation = 0f, _arcDegrees = 360f, _bottom = -1, _top = 1 }; } public static CylinderSegment Infinite() { return new CylinderSegment() { _rotation = 0f, _arcDegrees = 360f, _bottom = 1, _top = -1 }; } } }