/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
namespace Oculus.Interaction.Input
{
///
/// The concrete implementation of and the Interaction SDK's default concrete representation of an
/// head-mounted display.
///
///
/// This type is also a and is thus technically permitted to alter system-provided HMD data.
/// However, altering this data can dramatically impact user comfort, so this implementation does not perform any; likewise,
/// descendent types are strongly encouraged to refrain from modifying the system-provided HMD data.
///
public class Hmd : DataModifier, IHmd
{
///
/// Implementation of ; for details, please refer to the related
/// documentation provided for that interface.
///
public event Action WhenUpdated = delegate { };
protected override void Apply(HmdDataAsset data)
{
// Default implementation does nothing, to allow instantiation of this modifier directly
}
///
/// Implementation of ; for details, please refer to the related
/// documentation provided for that interface.
///
public override void MarkInputDataRequiresUpdate()
{
base.MarkInputDataRequiresUpdate();
if (Started)
{
WhenUpdated();
}
}
///
/// Implementation of ; for details, please refer to the related
/// documentation provided for that interface.
///
public bool TryGetRootPose(out Pose pose)
{
var currentData = GetData();
if (!currentData.IsTracked)
{
pose = Pose.identity;
return false;
}
ITrackingToWorldTransformer transformer = GetData().Config.TrackingToWorldTransformer;
pose = transformer.ToWorldPose(currentData.Root);
return true;
}
#region Inject
#endregion
}
}