/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using UnityEngine; namespace Oculus.Interaction.Input { /// /// The concrete implementation of and the Interaction SDK's default concrete representation of an /// head-mounted display. /// /// /// This type is also a and is thus technically permitted to alter system-provided HMD data. /// However, altering this data can dramatically impact user comfort, so this implementation does not perform any; likewise, /// descendent types are strongly encouraged to refrain from modifying the system-provided HMD data. /// public class Hmd : DataModifier, IHmd { /// /// Implementation of ; for details, please refer to the related /// documentation provided for that interface. /// public event Action WhenUpdated = delegate { }; protected override void Apply(HmdDataAsset data) { // Default implementation does nothing, to allow instantiation of this modifier directly } /// /// Implementation of ; for details, please refer to the related /// documentation provided for that interface. /// public override void MarkInputDataRequiresUpdate() { base.MarkInputDataRequiresUpdate(); if (Started) { WhenUpdated(); } } /// /// Implementation of ; for details, please refer to the related /// documentation provided for that interface. /// public bool TryGetRootPose(out Pose pose) { var currentData = GetData(); if (!currentData.IsTracked) { pose = Pose.identity; return false; } ITrackingToWorldTransformer transformer = GetData().Config.TrackingToWorldTransformer; pose = transformer.ToWorldPose(currentData.Root); return true; } #region Inject #endregion } }