/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; namespace Oculus.Interaction.DistanceReticles { public class DistantInteractionLineRendererVisual : DistantInteractionLineVisual { [SerializeField] private LineRenderer _lineRenderer; protected override void Start() { base.Start(); this.AssertField(_lineRenderer, nameof(_lineRenderer)); _lineRenderer.positionCount = NumLinePoints; } protected override void RenderLine(Vector3[] linePoints) { _lineRenderer.SetPositions(linePoints); _lineRenderer.enabled = true; } protected override void HideLine() { _lineRenderer.enabled = false; } #region Inject public void InjectAllDistantInteractionLineRendererVisual(IDistanceInteractor interactor, LineRenderer lineRenderer) { InjectDistanceInteractor(interactor); InjectLineRenderer(lineRenderer); } public void InjectLineRenderer(LineRenderer lineRenderer) { _lineRenderer = lineRenderer; } #endregion } }