/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; /// \brief This class creates an optional way to incorporate multiple scenes into a single baking for large spaces that use additive scene loading for streaming geometry. /// If there is no scene group specified, then the map will bake the scene it's in. [CreateAssetMenu(menuName = "MetaXRAudio/Acoustic Scene Group")] internal class MetaXRAcousticSceneGroup : ScriptableObject { /// \brief An array of scene guids which Acoustic Maps can be grouped to [SerializeField] internal string[] sceneGuids; }