// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; /// The Avatar Editor Option is a feature that allows users to create and /// customize their avatars. It is launched by the Avatar.LaunchAvatarEditor() /// request and provides a way for users to specify the source of the request, /// allowing for more flexibility and customization in the avatar creation /// process. public class AvatarEditorOptions { /// Creates a new instance of ::AvatarEditorOptions which is used to customize the option flow. It returns a handle to the newly created options object, which can be used to set various properties for the options. public AvatarEditorOptions() { Handle = CAPI.ovr_AvatarEditorOptions_Create(); } /// Optional override for where the request is coming from. This field allows /// you to specify the source of the request in the launched editor by calling /// Avatar.LaunchAvatarEditor(), which can be useful in cases where you want to /// track or identify the origin of the request. public void SetSourceOverride(string value) { CAPI.ovr_AvatarEditorOptions_SetSourceOverride(Handle, value); } /// This operator allows you to pass an instance of the ::AvatarEditorOptions class to native C code as an IntPtr. The operator returns the handle of the options object, or IntPtr.Zero if the object is null. public static explicit operator IntPtr(AvatarEditorOptions options) { return options != null ? options.Handle : IntPtr.Zero; } /// Destroys an existing instance of the ::AvatarEditorOptions and frees up memory when you're done using it. ~AvatarEditorOptions() { CAPI.ovr_AvatarEditorOptions_Destroy(Handle); } IntPtr Handle; } }