/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction { /// /// A IPolyline defined by an array of transforms. /// Each transform represents a point in the line, in the given order. /// public class TransformsPolyline : MonoBehaviour, IPolyline { /// /// The array of transforms that represent the polyline in order /// [SerializeField] private Transform[] _transforms; public int PointsCount => _transforms.Length; protected bool _started; protected virtual void Start() { this.BeginStart(ref _started); this.AssertCollectionField(_transforms, nameof(_transforms)); this.EndStart(ref _started); } public Vector3 PointAtIndex(int index) { return _transforms[index].position; } #region Injects public void InjectAllTransformsPolyline(Transform[] transforms) { InjectTransforms(transforms); } public void InjectTransforms(Transform[] transforms) { _transforms = transforms; } #endregion } }