63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine.XR.OpenXR;
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using UnityEngine.XR.OpenXR.Tests;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.XR;
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using UnityEngine.TestTools;
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using UnityEngine.Scripting;
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using Assert = UnityEngine.Assertions.Assert;
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namespace UnityEditor.XR.OpenXR.Tests
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{
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#if false // Tests are temporarily disabled due to an issue with [BeforeTest] being called twice during a domain reload
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/// <summary>
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/// Tests domain reloads within OpenXR. Note that his class was named with two z's in front
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/// because the domain reloads during this test were causing other tests to fail that ran after it.
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/// </summary>
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internal class zzOpenXRDomainReloadTests : OpenXRLoaderSetup
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{
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[UnityTest]
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public IEnumerator AfterInitialize()
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{
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MockRuntimeFeature.Instance.TestCallback = (methodName, param) => true;
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Assert.IsNull(OpenXRLoaderBase.Instance);
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base.InitializeAndStart();
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// Perform a domain reload and wait for it to complete
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EditorUtility.RequestScriptReload();
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yield return new WaitForDomainReload();
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Assert.IsNotNull(OpenXRLoaderBase.Instance);
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base.StopAndShutdown();
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Assert.IsNull(OpenXRLoaderBase.Instance);
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yield return null;
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}
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[UnityTest]
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public IEnumerator BeforeInitialize()
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{
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MockRuntimeFeature.Instance.TestCallback = (methodName, param) => true;
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// Perform a domain reload and wait for it to complete
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EditorUtility.RequestScriptReload();
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yield return new WaitForDomainReload();
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base.InitializeAndStart();
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base.StopAndShutdown();
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yield return null;
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}
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}
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#endif
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}
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