63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using UnityEngine.UI;
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namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
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{
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public class ActionToVector2SliderXRInput : ActionToControlXRInput<Vector2>
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{
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public Slider xAxisSlider => m_XAxisSlider;
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public Slider yAxisSlider => m_YAxisSlider;
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[SerializeField]
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Slider m_XAxisSlider = null;
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[SerializeField]
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Slider m_YAxisSlider = null;
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Graphic m_Graphic;
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Graphic[] m_Graphics;
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void Start()
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{
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if (m_XAxisSlider == null)
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Debug.LogWarning("ActionToSlider Monobehaviour started without any associated X-axis slider. This input won't be reported.", this);
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if (m_YAxisSlider == null)
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Debug.LogWarning("ActionToSlider Monobehaviour started without any associated Y-axis slider. This input won't be reported.", this);
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m_Graphic = gameObject.GetComponent<Graphic>();
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m_Graphics = gameObject.GetComponentsInChildren<Graphic>();
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}
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void Update()
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{
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if (m_XAxisSlider != null && m_YAxisSlider != null && device.isValid)
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{
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bool retrieved = device.TryGetFeatureValue(usage, out var vec);
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SetVisible(retrieved);
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if (!retrieved)
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vec = Vector2.zero;
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xAxisSlider.value = vec.x;
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yAxisSlider.value = vec.y;
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}
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else
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{
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SetVisible(false);
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}
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}
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void SetVisible(bool visible)
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{
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if (m_Graphic != null)
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m_Graphic.enabled = visible;
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if (m_Graphics != null)
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{
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for (int graphicIndex = 0; graphicIndex < m_Graphics.Length; ++graphicIndex)
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m_Graphics[graphicIndex].enabled = visible;
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}
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}
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}
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}
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