49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using UnityEngine.UI;
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namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
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{
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public class ActionToSliderXRInput : ActionToControlXRInput<float>
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{
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[SerializeField]
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Slider m_Slider;
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Graphic m_Graphic;
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Graphic[] m_Graphics;
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void Start()
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{
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if (m_Slider == null)
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Debug.LogWarning("ActionToSliderXRInput MonoBehaviour started without any associated slider. This input will not be reported.", this);
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m_Graphic = gameObject.GetComponent<Graphic>();
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m_Graphics = gameObject.GetComponentsInChildren<Graphic>();
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}
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void Update()
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{
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if (m_Slider != null && device.isValid && device.TryGetFeatureValue(usage, out var axisValue))
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{
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SetVisible(true);
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m_Slider.value = axisValue;
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}
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else
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{
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SetVisible(false);
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m_Slider.value = 0f;
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}
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}
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void SetVisible(bool visible)
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{
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if (m_Graphic != null)
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m_Graphic.enabled = visible;
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if (m_Graphics != null)
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{
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for (int graphicIndex = 0; graphicIndex < m_Graphics.Length; ++graphicIndex)
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m_Graphics[graphicIndex].enabled = visible;
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}
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}
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}
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}
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