VR4Medical/ICI/Library/PackageCache/com.unity.xr.openxr@3903c1059bcf/Samples~/ControllerXRInput/Scripts/ActionToHapticsXRInput.cs
2025-07-29 13:45:50 +03:00

54 lines
1.2 KiB
C#

using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToHapticsXRInput : ActionToControlXRInput<bool>
{
public float amplitude
{
get => m_Amplitude;
set => m_Amplitude = value;
}
public float duration
{
get => m_Duration;
set => m_Duration = value;
}
public float frequency
{
get => m_Frequency;
set => m_Frequency = value;
}
[SerializeField]
float m_Amplitude = 1.0f;
[SerializeField]
float m_Duration = 0.1f;
[SerializeField]
float m_Frequency = 0.0f;
bool m_WasPressedLastFrame;
void Update()
{
if (!device.isValid)
return;
if (!device.TryGetFeatureValue(usage, out var isPressed))
{
m_WasPressedLastFrame = false;
return;
}
if (isPressed && !m_WasPressedLastFrame)
OpenXRInput.SendHapticImpulse(device, m_Amplitude, m_Duration, m_Frequency);
m_WasPressedLastFrame = isPressed;
}
}
}